
My name is Michael, known online as mikusz3 and I'm an independent soon-to-be game developer from Poland.
I started it off back in 2020 with two of the first games developed using old program Arcade Game Studio called Samurai Story and 1944: City Uprising. As time moved on I kept this page updated until abandoning my old e-mail service o2.pl in favor of G-mail and later eventually Poczta Interia.
Right now, I am learning Godot Game Engine and doing my best in art using Photopea, which is a free (but filled with ads) alternative to Adobe's Photoshop.
Personally, I gained a not-small fame in the artistic community in art sites such as Fur Affinity or Deviantart.
- Original games: [WORK IN PROGRESS, COMING SOON]
- Fan-games (Doujinsoft / 同人ソフト): Currently working on Guevara: Revolution Hero which is a remake of a cult classic 1987 Arcade/NES/Famicom game "Guerrilla War", which was known originally in Japan as "Guevara".
- Programs: [WORK IN PROGRESS, COMING SOON]
- Mobile apps: [WORK IN PROGRESS, COMING SOON]
- Comic books: [WORK IN PROGRESS, COMING SOON]
- Tabletop Role Playing Games: Right now, my current RPG project is Black Earth, which you can play test it on your own with downloading and printing the assets.
The list of the projects can be seen in the grid.
As a young child I loved playing games on my computer and on my consoles, like everybody would. Later as I discovered a program to develop my own prototypes of games, I decided on my future that I'll be developing games.
I like platformers as an example of genre, but nothing beats the arcade style games - they do test your skills and concentration on the game.
I wish nothing more than to make some of my dream games a reality soon enough, so, here I am.
Right now, MikuszOffice is just me. It isn't an official company yet, only one developer working on his own. I've released a few smaller titles, but the games I really want to make are bigger, and bigger games need bigger teams. That's why I'm looking for people to join me: - Artists - Programmers - Composers - Writers - Playtesters You don't need to be a pro. What matters most is that you care about making games and you're willing to help when the project needs it. Together, I believe we can make titles that people will remember.
What you can expect:
- Credit: your name in every project you work on.
- Payment: paid or volunteer work, whichever you prefer. We'll agree on it before we start.
- Flexibility: I work in my spare time, mostly afternoons and evenings.
Having teammates will also help us plan our time and keep projects moving. At the moment I rely on AI tools such as Claude and ChatGPT, mostly as part of my learning process. I'd much rather build games with real people.
Join the team:
https://forms.gle/gvtTHDDEo1eFZKn26
E-mail:
mikusz3@poczta.fm
I'll be upfront: right now I'm a one-person studio, and I use AI as a coding assistant. It helps me fix bugs, look things up and get unstuck faster. The ideas, the design, the characters and the final decisions are mine.
I know a lot of people are tired of AI, and I get why. The internet is filling up with low-effort "AI slop". I don't want to make that. To me, AI is a tool to chisel with, not a replacement for the sculptor. Used carefully, it lets a tiny team like mine build things that would otherwise be out of reach.
What AI can't give me is people: someone to share ideas with, argue over a design with and celebrate a finished build with. That's why I'm looking for teammates. If you'd like to make games with me, send me an e-mail or fill in the form. I believe AI won't replace human effort, and every project here is proof of that.
Thank you for reading this and thank you for your patronage.